|
|
[ printer-friendly version ]
Assistants
for the year 2009
Rules or comments that have changed or been added since last year are
highlighted like this.
Really important things are highlighted like this.
You are the assistant to the Captain. You are the official
Spy and Go-For.
Preceeding the Match
- Proceed to the end of the playing field that your team will be shooting
at.
- Act as a spy. Inspect enemy weapons.
- Inspect enemy targets. Report any potential violations to the attending
judge for correction.
During the Match
- You may enter the playing field, but must stay on the
side of the playing field on which YOUR "castle" resides.
- You may not throw projectiles. You MAY roll them.
- You may take the role of the captain, should it be necessary.
As captains aren't allowed to enter the battlefield, you may only act
as the captain from off the battefield.
- You are responsible for assisting the Captain. This may mean
observing projectile landings.
- You may not obstruct a projectile from hitting a target or your
"castle". If a judge believes that you might have acted as an
obstruction, then that target/"castle" will be considered
destroyed. (TIP: Don't stand in front of any targets or
"castles").
- You may not hoard ammunition. You must return ammunition that
your team is not using. If your team at any time has
75% or more of the projectiles you must send 10 back to the
other side. If the opposing team runs low on ammunition on account
of hoarding, hits by your team will be disqualified.
|