Operators
for the year 2009
Rules or comments that have changed or been added since last year are
highlighted like this.
Really important things are highlighted like this.
You are the trebuchet operators. You are at the command
of your general, but you will need to take initiatives to win.
Moving
- You may not leave the playing field.
- You may not leave arm's reach of your trebuchet. This will
result in capture of the trebuchet. There will be no mercy
by the judges for violations of this rule.
- A clock judge will be responsible for timing advancement on the
match field. At the clock judge's determination, trebuchets may
advance or retreat one section of the battlefield at a time.
- Only 10 seconds will be allowed for the move.
- Both teams will move during the 10 second period, and no firing
can take place.
- There will be only two moves in the entire match.
- Trebuchets may not screen one another, or be positioned to
screen their team's "castle".
- You may not advance your trebuchet outside of the playing
field.
- Trebuches may be pivoted (rotated) for aiming.
- Trebuchets may not pivot for the purpose of dodging a
projectile.
- No match will be given more than 20 minutes, including setup
time. If a match ends by decree, then the judges will vote for a
winner.
- You may take the role of the captain, should it be necessary.
You may only act as the captain from the Captain's Area. Your
trebuchet will be forfeited and must be removed from the playing
field.
Tasks/Goals
- You will need to follow the targeting information from your
assistants and the captain.
- You may not hit a target with anything other than the
projectile.
- You may not obstruct a projectile from hitting a target or the
"castle". If a judge believes that you might have acted as an
obstruction, then that target will be considered destroyed. (TIP:
Don't stand in front of any targets or "castles"). This has,
in previous years, cost a team a match, and who knows, maybe the
war.
- You may not hoard ammunition. You must return ammunition that
your team is not using. If your team, at any time, has 75% of the
projectiles, you must send at least 10 back to the other side. If
the opposing team runs out of ammunition on account of hoarding,
your hits will be disqualified.
- Your team's objective is to destroy the enemy "castle". However, if
all opposing team trebuchets are destroyed, your team is victorious
by default.
- If your trebuchet's target is hit, you must leave
the playing field immediately, along with your trebuchet. Be
careful not to obstruct any projectiles.
Safety
- You may not throw projectiles. You MAY roll them to other
operators or to the assistants.
- Your trebuchet must always be safe to operate, with no loose
pieces, and may not swing in such a way as to potentially harm any
participant.
- You must wear safety goggles at all times. Your trebuchet will
be declared destroyed if corrective action is not taken after the
first warning.
Trebuchet Maintenance
- Your trebuchet must conform to the trebuchet design
guidelines.
- You must maintain your target during the match. Correction
must be made immediately when notified during a match. You will
only be warned once about illegal targets. The second notice will
be removal of the trebuchet from the match.
- If your target is found to be undersized, you may not
participate in a match.
- If, after a match, the opposing team contests that your targets
were undersized, and the claim is substantiated, then your team
will be disqualified, and the opposing team will advance.
- Intentional modification of the target to reduce it's effective
size will result in immediate expulsion from the match, and from
your team.
- No part of the trebuchet may interfere with an opponents
projectile. If a projectile hits a part of a trebuchet that shades
the target (either the trebuchet's target or the "castle"), the
target will be considered to have been hit. Advice: after firing,
get the arm back out of the way
- Operators may make minor repairs, such
as fixing a broken sling, during a match. This does not include
re-attaching fallen counterweights; see the trebuchet design rules concerning
counterweight loss during match. Further clarification of the
definition of a "minor repair" falls to the judges of the match,
who have the final say whether or not a trebuchet must leave the
playing field.
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