CEG477/676 Course Syllabus

Computer Graphics II                         Summer 2003

C01 75209                    2:00 - 3:15 PM T TH                          150 Russ Center
A. Goshtasby        341 Russ Center          agoshtas@cs.wright.edu          X5170


No. Units: 4
Prerequisite: CEG-476

Textbooks:

3D Computer Graphics
Alan Watt
Addison-Wesley, 2000

Open GL Programming Guide, Third Edition
M. Woo, et al.
Addison-Wesley, 1999

Purpose of Course:

Techniques for generating 3-D scenes and interacting with the generated scenes will be covered. Materials in this course are complementary to those in Computer Graphics I.

Contents:

  1. Review of Computer Graphics I
  2. Basics of Open GL Programming
  3. Representation and Modeling of 3-D Objects
  4. Parametric Curves and Surfaces
  5. Shading and Texture Mapping
  6. Image-Based Rendering
  7. Computer Animation

Learning Goals:

The objective of this course is to study the principles behind shading and texture mapping, realistic rendering and manipulation of 3-D objects, and character animation. Some of the concepts learned in the classroom will be practiced through programming.

Projects and Exams:

There will be two programming assignments, a midterm exam, and a final project. Final project will be an extension of the assignments.

Grading Policy:

Programming assignments will worth 40%, midterm exam will worth 30%, and final project will worth 30% of the total grade.

Calendar:

Assignment 1 Handed out: 4/9/03; Due: 7/10/03
Assignment 2 Handed out: 7/22/03; Due: 8/5/03
Midterm Exam On 7/17/03
Final Project Handed out: 7/24/03; Due: 8/19/03

Others:

Color X-Window terminals and Unix workstations are available in room 152B RC and PCs are available in room 152C RC for program development.