Eaagles::Simulation::NetworkIO Class Reference

Inherits Eaagles::Basic::LcComponent.

Inherited by Eaagles::Network::DisIO.

Inheritance diagram for Eaagles::Simulation::NetworkIO:

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Collaboration diagram for Eaagles::Simulation::NetworkIO:

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List of all members.

Public Types

enum  TSource { EXEC, UTC }
enum  IoType { INPUT_NIB, OUTPUT_NIB }

Public Member Functions

 NetworkIO ()
virtual void inputFrame (const LCreal dt)
virtual void outputFrame (const LCreal dt)
unsigned short getNetworkID () const
virtual const Basic::LcStringgetFederateName () const
virtual const Basic::LcStringgetFederationName () const
double getCurrentTime ()
TSource getTimeline () const
bool isInputEnabled () const
bool isOutputEnabled () const
bool isRelayEnabled () const
virtual LCreal getMaxEntityRange (const Nib *const nib=0) const
virtual LCreal getMaxEntityRangeSquared (const Nib *const nib=0) const
virtual LCreal getMaxTimeDR (const Nib *const nib=0) const
virtual LCreal getMaxPositionErr (const Nib *const nib=0) const
virtual LCreal getMaxOrientationErr (const Nib *const nib=0) const
virtual LCreal getMaxAge (const Nib *const nib=0) const
const NtmfindEntityTypeMapper (const Nib *const nib, const IoType ioType) const
const NtmfindEntityTypeMapper (const Player *const p, const IoType ioType) const
bool isNetworkInitialized () const
bool didInitializationFail () const
virtual bool networkInitialization ()
StationgetStation ()
const StationgetStation () const
Simulation * getSimulation ()
const Simulation * getSimulation () const
unsigned short getNewIffEventID ()
unsigned short getNewEmissionEventID ()
virtual NibfindNib (const unsigned short playerID, const Basic::LcString *const federateName, const IoType ioType)
virtual NibfindNib (const Player *const player, const IoType ioType)
virtual bool addNibToList (Nib *const nib, const IoType ioType)
virtual void removeNibFromList (Nib *const nib, const IoType ioType)
virtual NibcreateNewInputNib ()
virtual NibcreateNewOutputNib (Player *const player)
virtual void destroyInputNib (Nib *const nib)
virtual void destroyOutputNib (Nib *const nib)
virtual bool addNib2InputList (Nib *const nib)
virtual PlayercreateIPlayer (Nib *const nib)
virtual void reset ()

Protected Member Functions

unsigned int getInputListSize () const
NibgetInputNib (const unsigned int idx)
const NibgetInputNib (const unsigned int idx) const
Nib ** getInputList ()
unsigned int getOutputListSize () const
Nib ** getOutputList ()
NibgetOutputNib (const unsigned int idx)
const NibgetOutputNib (const unsigned int idx) const
virtual void addInputEntityType (const Ntm *const item)
virtual void addOutputEntityType (const Ntm *const item)
virtual void clearInputEntityTypes ()
virtual void clearOutputEntityTypes ()
virtual bool initNetwork ()=0
virtual void processOutputList ()
virtual void netInputHander ()=0
virtual void processInputList ()=0
virtual NibnibFactory (const NetworkIO::IoType ioType)=0
virtual bool setNetworkID (const unsigned short v)
virtual bool setTimeline (const TSource ts)
virtual bool setMaxTimeDR (const LCreal v)
virtual bool setMaxPositionErr (const LCreal v)
virtual bool setMaxOrientationErr (const LCreal v)
virtual bool setMaxAge (const LCreal v)
virtual bool setMaxEntityRange (const LCreal v)
virtual bool setFederateName (const Basic::LcString *const msg)
virtual bool setFederationName (const Basic::LcString *const msg)
virtual bool setSlotNetworkID (const Basic::LcNumber *const p)
virtual bool setSlotFederateName (const Basic::LcString *const msg)
virtual bool setSlotFederationName (const Basic::LcString *const msg)
virtual bool setSlotEnableInput (const Basic::LcNumber *const p)
virtual bool setSlotEnableOutput (const Basic::LcNumber *const p)
virtual bool setSlotEnableRelay (const Basic::LcNumber *const p)
virtual bool setSlotTimeline (const Basic::LcIdent *const p)
virtual bool setSlotInputEntityTypes (const Basic::LcPairStream *const msg)
virtual bool setSlotOutputEntityTypes (const Basic::LcPairStream *const msg)
virtual bool setSlotMaxTimeDR (const Basic::LcTime *const msg)
virtual bool setSlotMaxPositionErr (const Basic::LcDistance *const msg)
virtual bool setSlotMaxOrientationErr (const Basic::LcAngle *const msg)
virtual bool setSlotMaxAge (const Basic::LcTime *const msg)
virtual bool setSlotMaxEntityRange (const Basic::LcDistance *const msg)

Static Protected Attributes

static const int MAX_OBJECTS = 5000

Private Member Functions

void updateOutputList ()
void cleanupInputList ()
NibinsertNewOutputNib (Player *const player)

Static Private Member Functions

static int compareKey2Nib (const void *key, const void *nib)

Private Attributes

SPtr< Stationstation
SPtr< Simulation > simulation
TSource timeline
unsigned short iffEventID
unsigned short emEventID
unsigned short netID
SPtr< const Basic::LcStringfederationName
SPtr< const Basic::LcStringfederateName
bool inputFlg
bool outputFlg
bool relayFlg
bool netInit
bool netInitFail
LCreal maxEntityRange
LCreal maxEntityRange2
LCreal maxTimeDR
LCreal maxPositionErr
LCreal maxOrientationErr
LCreal maxAge
const NtminputEntityTypes [MAX_ENTITY_TYPES]
unsigned int nInputEntityTypes
const NtmoutputEntityTypes [MAX_ENTITY_TYPES]
unsigned int nOutputEntityTypes
NibinputList [MAX_OBJECTS]
unsigned int nInNibs
NiboutputList [MAX_OBJECTS]
unsigned int nOutNibs

Static Private Attributes

static const int MAX_ENTITY_TYPES = 2000

Classes

struct  NibKey
 NIB quick lookup key. More...

Detailed Description

Abstract interface class for interoperability network IO.
                 Derived classes manage the network unique protocols.

    Notes:
       1) This class manages two lists of Network Interface Blocks (NIB);
           one to manage out-going players to the network and
           one for manage in-coming players from the network.

       2) The network ID slot (default: 1) is required when multible
          interoperability networks are attached to a single application.

       3) The slots inputEntityTypes and outputEntityTypes are required to
          map player types to/from network unique entity types.

    Slots:
         networkID:              ! Network ID (this interface)
         federationName:         ! Federation name
         federateName:           ! Name of this federate

         enableInput:            ! Input Enable: accept players from this network
         enableOutput:           ! Output enable: send players to this network
         enableRelay:            ! Relay enable: send other network players to this network
         timeline:               ! Source of the time line { UTC or EXEC } (default: UTC)     (Basic::LcIdent)

         inputEntityTypes:       ! Input entity type mappers (Ntm objects that map players to entity types)
         outputEntityTypes:      ! Output entity type mappers (Ntm objects that entity types to players)

         maxTimeDR:              ! Max DR time                                    (Basic::LcTime)
         maxPositionError:       ! Max DR position error                          (Basic::LcDistance)
         maxOrientationError:    ! Max DR anglular error                          (Basic::LcAngle)
         maxAge:                 ! Max age (without update) of networked players  (Basic::LcTime)
         maxEntityRange:         ! Max enity range of networked players           (Basic::LcDistance)

         toNet(const void* inData, void* outData, int nl, int ns)
         toHost(const void* inData, void* outData, int nl, int ns)
             Byte swaps 'nl' 4 byte long words, followed by 'ns' 2 byte
             short words, from 'inData' to 'outData'.

     Protocol (derived class) unique callbacks: 
         bool initNetwork()      // Initialize the network 
         processOutputList()     // Create output packets from NIB output list
         netInputHander()        // Handle inputs from the network
         processInputList()      // Update players/systems from the NIB input list
         Nib* nibFactory()       // Create a NIB unique to this protocol  


Member Enumeration Documentation

enum Eaagles::Simulation::NetworkIO::TSource

Source of the time line.

Enumerator:
EXEC  Using our executive time.
UTC  Using Coordinated Universal Time (UTC) from the Operating System.

enum Eaagles::Simulation::NetworkIO::IoType

NIB I/O type.

Enumerator:
INPUT_NIB  NIB is used to map incoming entities to 'networked' players (IPlayer).
OUTPUT_NIB  NIB is used to map outgoing players to networked entities.


Constructor & Destructor Documentation

Eaagles::Simulation::NetworkIO::NetworkIO (  ) 


Member Function Documentation

void Eaagles::Simulation::NetworkIO::inputFrame ( const LCreal  dt  )  [virtual]

Updates the 'input' side of the network.

void Eaagles::Simulation::NetworkIO::outputFrame ( const LCreal  dt  )  [virtual]

Updates the 'output' side of the network.

unsigned short Eaagles::Simulation::NetworkIO::getNetworkID (  )  const [inline]

Network identifications.

const Basic::LcString * Eaagles::Simulation::NetworkIO::getFederateName (  )  const [virtual]

Federate name as LcString.

const Basic::LcString * Eaagles::Simulation::NetworkIO::getFederationName (  )  const [virtual]

Federation name as LcString.

double Eaagles::Simulation::NetworkIO::getCurrentTime (  ) 

Current time (seconds: UTC or EXEC).

TSource Eaagles::Simulation::NetworkIO::getTimeline (  )  const [inline]

Timeline (UTC or EXEC).

bool Eaagles::Simulation::NetworkIO::isInputEnabled (  )  const [inline]

Network input/output enable flags True if inputs are enabled

bool Eaagles::Simulation::NetworkIO::isOutputEnabled (  )  const [inline]

True if outputs are enabled.

bool Eaagles::Simulation::NetworkIO::isRelayEnabled (  )  const [inline]

True if relaying is enabled.

LCreal Eaagles::Simulation::NetworkIO::getMaxEntityRange ( const Nib *const  nib = 0  )  const [virtual]

Entity filter: Returns max entity ranged (meters).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::getMaxEntityRangeSquared ( const Nib *const  nib = 0  )  const [virtual]

Entity filter: Returns max entity ranged squared (meters^2).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::getMaxTimeDR ( const Nib *const  nib = 0  )  const [virtual]

Dead-Reckoning: Returns max DR time before next 'heart beat' (seconds).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::getMaxPositionErr ( const Nib *const  nib = 0  )  const [virtual]

Dead-Reckoning: Returns max DR position error (meters).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::getMaxOrientationErr ( const Nib *const  nib = 0  )  const [virtual]

Dead-Reckoning: Returns max DR orientation error (radians).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::getMaxAge ( const Nib *const  nib = 0  )  const [virtual]

Dead-Reckoning: Returns max age before a networked player is removed (seconds).

Reimplemented in Eaagles::Network::DisIO.

const Ntm * Eaagles::Simulation::NetworkIO::findEntityTypeMapper ( const Nib *const  nib,
const IoType  ioType 
) const

Finds the entity type mapper by NIB type codes.

const Ntm * Eaagles::Simulation::NetworkIO::findEntityTypeMapper ( const Player *const  p,
const IoType  ioType 
) const

Finds the entity type mapper by Player.

bool Eaagles::Simulation::NetworkIO::isNetworkInitialized (  )  const [inline]

Initialization status access functions.

bool Eaagles::Simulation::NetworkIO::didInitializationFail (  )  const [inline]

bool Eaagles::Simulation::NetworkIO::networkInitialization (  )  [virtual]

startup. Init the network (usually called by updateData())

Main network initialization routine. Must be called during

Station* Eaagles::Simulation::NetworkIO::getStation (  )  [inline]

Other eaagles components.

const Station* Eaagles::Simulation::NetworkIO::getStation (  )  const [inline]

Simulation* Eaagles::Simulation::NetworkIO::getSimulation (  )  [inline]

const Simulation* Eaagles::Simulation::NetworkIO::getSimulation (  )  const [inline]

unsigned short Eaagles::Simulation::NetworkIO::getNewIffEventID (  )  [inline]

Event IDs.

unsigned short Eaagles::Simulation::NetworkIO::getNewEmissionEventID (  )  [inline]

Nib * Eaagles::Simulation::NetworkIO::findNib ( const unsigned short  playerID,
const Basic::LcString *const  federateName,
const IoType  ioType 
) [virtual]

NIB support.

Nib * Eaagles::Simulation::NetworkIO::findNib ( const Player *const  player,
const IoType  ioType 
) [virtual]

bool Eaagles::Simulation::NetworkIO::addNibToList ( Nib *const  nib,
const IoType  ioType 
) [virtual]

void Eaagles::Simulation::NetworkIO::removeNibFromList ( Nib *const  nib,
const IoType  ioType 
) [virtual]

Nib * Eaagles::Simulation::NetworkIO::createNewInputNib (  )  [virtual]

More NIB support,Create NIBs.

Nib * Eaagles::Simulation::NetworkIO::createNewOutputNib ( Player *const   player  )  [virtual]

Reimplemented in Eaagles::Network::DisIO.

void Eaagles::Simulation::NetworkIO::destroyInputNib ( Nib *const  nib  )  [virtual]

Destroy NIBs.

void Eaagles::Simulation::NetworkIO::destroyOutputNib ( Nib *const  nib  )  [virtual]

bool Eaagles::Simulation::NetworkIO::addNib2InputList ( Nib *const  nib  )  [virtual]

Adds this 'nib' to the list of NIBs controlling network input.

Player * Eaagles::Simulation::NetworkIO::createIPlayer ( Nib *const  nib  )  [virtual]

based on the NIB data.

IPlayer factory, Networked player (IPlayer) factory. Create a networked player

void Eaagles::Simulation::NetworkIO::reset (  )  [virtual]

Basic::LcComponent interface.

Reimplemented from Eaagles::Basic::LcComponent.

unsigned int Eaagles::Simulation::NetworkIO::getInputListSize (  )  const [inline, protected]

Number of NIBs on the input list.

Nib* Eaagles::Simulation::NetworkIO::getInputNib ( const unsigned int  idx  )  [inline, protected]

Returns the idx'th NIB from the input list.

const Nib* Eaagles::Simulation::NetworkIO::getInputNib ( const unsigned int  idx  )  const [inline, protected]

Returns the idx'th NIB from the input list (const version).

Nib** Eaagles::Simulation::NetworkIO::getInputList (  )  [inline, protected]

Returns the input list Input/output streams (Lists of NIBs)

unsigned int Eaagles::Simulation::NetworkIO::getOutputListSize (  )  const [inline, protected]

Number of NIBs on the output list.

Nib** Eaagles::Simulation::NetworkIO::getOutputList (  )  [inline, protected]

Returns the input list.

Nib* Eaagles::Simulation::NetworkIO::getOutputNib ( const unsigned int  idx  )  [inline, protected]

Returns the idx'th NIB from the output list.

const Nib* Eaagles::Simulation::NetworkIO::getOutputNib ( const unsigned int  idx  )  const [inline, protected]

Returns the idx'th NIB from the output list (const version).

void Eaagles::Simulation::NetworkIO::addInputEntityType ( const Ntm *const  item  )  [protected, virtual]

Type lists Adds an item to the input entity type table

void Eaagles::Simulation::NetworkIO::addOutputEntityType ( const Ntm *const  item  )  [protected, virtual]

Adds an item to the output entity type table.

void Eaagles::Simulation::NetworkIO::clearInputEntityTypes (  )  [protected, virtual]

Clears the input entity type table.

void Eaagles::Simulation::NetworkIO::clearOutputEntityTypes (  )  [protected, virtual]

Clears the output entity type table.

virtual bool Eaagles::Simulation::NetworkIO::initNetwork (  )  [protected, pure virtual]

Initialize the network.

Implemented in Eaagles::Network::DisIO.

void Eaagles::Simulation::NetworkIO::processOutputList (  )  [protected, virtual]

Create output packets from Output-List.

virtual void Eaagles::Simulation::NetworkIO::netInputHander (  )  [protected, pure virtual]

Network input handler.

Implemented in Eaagles::Network::DisIO.

virtual void Eaagles::Simulation::NetworkIO::processInputList (  )  [protected, pure virtual]

Update players/systems from the Input-list.

Implemented in Eaagles::Network::DisIO.

virtual Nib* Eaagles::Simulation::NetworkIO::nibFactory ( const NetworkIO::IoType  ioType  )  [protected, pure virtual]

Create NIB unique to protocol.

Implemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setNetworkID ( const unsigned short  v  )  [protected, virtual]

Sets the Network's ID.

bool Eaagles::Simulation::NetworkIO::setTimeline ( const TSource  ts  )  [protected, virtual]

Sets the timeline (UTC or EXEC).

bool Eaagles::Simulation::NetworkIO::setMaxTimeDR ( const LCreal  v  )  [protected, virtual]

Sets the max dead-rec time; forces next update (sec).

bool Eaagles::Simulation::NetworkIO::setMaxPositionErr ( const LCreal  v  )  [protected, virtual]

Sets the max positional error (meters).

bool Eaagles::Simulation::NetworkIO::setMaxOrientationErr ( const LCreal  v  )  [protected, virtual]

Sets the max orientational error (rad).

bool Eaagles::Simulation::NetworkIO::setMaxAge ( const LCreal  v  )  [protected, virtual]

Sets the max age; for removal (sec).

bool Eaagles::Simulation::NetworkIO::setMaxEntityRange ( const LCreal  v  )  [protected, virtual]

Sets the max entity range (meters).

bool Eaagles::Simulation::NetworkIO::setFederateName ( const Basic::LcString *const  msg  )  [protected, virtual]

bool Eaagles::Simulation::NetworkIO::setFederationName ( const Basic::LcString *const  msg  )  [protected, virtual]

Sets our federate name Sets our federation name

bool Eaagles::Simulation::NetworkIO::setSlotNetworkID ( const Basic::LcNumber *const  p  )  [protected, virtual]

Set slot routines Sets the network ID

bool Eaagles::Simulation::NetworkIO::setSlotFederateName ( const Basic::LcString *const  msg  )  [protected, virtual]

Sets our federate name.

Reimplemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setSlotFederationName ( const Basic::LcString *const  msg  )  [protected, virtual]

Sets our federation name.

Reimplemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setSlotEnableInput ( const Basic::LcNumber *const  p  )  [protected, virtual]

Sets input enabled flag.

bool Eaagles::Simulation::NetworkIO::setSlotEnableOutput ( const Basic::LcNumber *const  p  )  [protected, virtual]

Sets output enabled flag.

bool Eaagles::Simulation::NetworkIO::setSlotEnableRelay ( const Basic::LcNumber *const  p  )  [protected, virtual]

Sets relay enabled flag.

bool Eaagles::Simulation::NetworkIO::setSlotTimeline ( const Basic::LcIdent *const  p  )  [protected, virtual]

Sets the source of the time ( UTC or EXEC ).

bool Eaagles::Simulation::NetworkIO::setSlotInputEntityTypes ( const Basic::LcPairStream *const  msg  )  [protected, virtual]

Sets the table of input entity to player mapper objects.

bool Eaagles::Simulation::NetworkIO::setSlotOutputEntityTypes ( const Basic::LcPairStream *const  msg  )  [protected, virtual]

Sets the table of output entity to player mapper objects.

bool Eaagles::Simulation::NetworkIO::setSlotMaxTimeDR ( const Basic::LcTime *const   msg  )  [protected, virtual]

Sets the mac DR time(s).

Reimplemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setSlotMaxPositionErr ( const Basic::LcDistance *const   msg  )  [protected, virtual]

Sets the max positional error(s).

Reimplemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setSlotMaxOrientationErr ( const Basic::LcAngle *const  msg  )  [protected, virtual]

Sets the max orientation error(s).

Reimplemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setSlotMaxAge ( const Basic::LcTime *const   msg  )  [protected, virtual]

Sets the max age(s).

Reimplemented in Eaagles::Network::DisIO.

bool Eaagles::Simulation::NetworkIO::setSlotMaxEntityRange ( const Basic::LcDistance *const   msg  )  [protected, virtual]

Sets the max entity range(s).

Reimplemented in Eaagles::Network::DisIO.

void Eaagles::Simulation::NetworkIO::updateOutputList (  )  [private]

Update the Output-List from the simulation player list (Background thread).

void Eaagles::Simulation::NetworkIO::cleanupInputList (  )  [private]

Cleanup the Input-List (remove out of date items).

Nib * Eaagles::Simulation::NetworkIO::insertNewOutputNib ( Player *const   player  )  [private]

int Eaagles::Simulation::NetworkIO::compareKey2Nib ( const void *  key,
const void *  nib 
) [static, private]

bsearch callbacks: object name compare function -- True types are (const NibKey* key, const Nib** nib)


Member Data Documentation

const int Eaagles::Simulation::NetworkIO::MAX_OBJECTS = 5000 [static, protected]

const int Eaagles::Simulation::NetworkIO::MAX_ENTITY_TYPES = 2000 [static, private]

Max entity model type table size.

SPtr<Station> Eaagles::Simulation::NetworkIO::station [private]

Our station class.

SPtr<Simulation> Eaagles::Simulation::NetworkIO::simulation [private]

Our simulation class.

TSource Eaagles::Simulation::NetworkIO::timeline [private]

Source of our timeline.

unsigned short Eaagles::Simulation::NetworkIO::iffEventID [private]

IFF event ID (as needed).

unsigned short Eaagles::Simulation::NetworkIO::emEventID [private]

Emission event ID (as needed).

unsigned short Eaagles::Simulation::NetworkIO::netID [private]

Network Model IDs Networkd ID

SPtr<const Basic::LcString> Eaagles::Simulation::NetworkIO::federationName [private]

Federation name.

SPtr<const Basic::LcString> Eaagles::Simulation::NetworkIO::federateName [private]

Federate name.

bool Eaagles::Simulation::NetworkIO::inputFlg [private]

Network Model mode flags.

bool Eaagles::Simulation::NetworkIO::outputFlg [private]

Network input enabled.

bool Eaagles::Simulation::NetworkIO::relayFlg [private]

Network output enabled.

bool Eaagles::Simulation::NetworkIO::netInit [private]

Network relay enabled.

bool Eaagles::Simulation::NetworkIO::netInitFail [private]

Network has been initialized.

LCreal Eaagles::Simulation::NetworkIO::maxEntityRange [private]

Distance filter by entity kind/domain.

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::maxEntityRange2 [private]

Max range from ownship (meters).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::maxTimeDR [private]

Max range squared from ownship (meters^2).

Dead Reckoning (DR) parameters b Maximum DR time (seconds)y entity kind/domain

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::maxPositionErr [private]

Maximum position error (meters).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::maxOrientationErr [private]

Maximum orientation error (radians).

Reimplemented in Eaagles::Network::DisIO.

LCreal Eaagles::Simulation::NetworkIO::maxAge [private]

Maximum age of networked players (seconds).

Reimplemented in Eaagles::Network::DisIO.

const Ntm* Eaagles::Simulation::NetworkIO::inputEntityTypes[MAX_ENTITY_TYPES] [private]

Input entity type table Table of pointers to input entity type mappers; Ntm objects

unsigned int Eaagles::Simulation::NetworkIO::nInputEntityTypes [private]

Number of input entity mappers (Ntm objects) in the table, 'inputEntityTypes'.

const Ntm* Eaagles::Simulation::NetworkIO::outputEntityTypes[MAX_ENTITY_TYPES] [private]

Output entity type table Table of pointers to output entity type mappers; Ntm objects

unsigned int Eaagles::Simulation::NetworkIO::nOutputEntityTypes [private]

Number of output entity mappers (Ntm objects) in the table, 'outputEntityTypes'.

Nib* Eaagles::Simulation::NetworkIO::inputList[MAX_OBJECTS] [private]

input tables Table of input objects in name order

unsigned int Eaagles::Simulation::NetworkIO::nInNibs [private]

Number of input objects in both tables.

Nib* Eaagles::Simulation::NetworkIO::outputList[MAX_OBJECTS] [private]

output tables Table of output objects in name order

unsigned int Eaagles::Simulation::NetworkIO::nOutNibs [private]

Number of output objects in both tables.


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