Inheritance diagram for Eaagles::Simulation::Otm:


Public Member Functions | |
| Otm () | |
| unsigned int | getTypeId () const |
| virtual bool | setTypeId (const unsigned int newType) |
| virtual bool | setSlotTypeId (const Basic::LcNumber *const msg) |
| const Basic::LcIdent * | getRefFormName () const |
| virtual bool | setSlotRefFormName (const Basic::LcIdent *const msg) |
| const Basic::LcString * | getRefTypeName () const |
| virtual bool | setSlotRefTypeName (const Basic::LcString *const msg) |
| virtual bool | isMatchingPlayerType (const Player *const p) const |
Private Attributes | |
| SPtr< const Basic::LcIdent > | refFormName |
| SPtr< const Basic::LcString > refTypeNam unsigned int | typeId |
OTW-Type-Mapper (OTM) --
Maps player's form name and type string to a OTW entity type ID.
Form name: Otm
Slots:
formName (Ident) Reference form name
typeName (String) Reference type name
modelTypeId (Number) Entity type ID number (unsigned int)
Examples:
( Otm Aircraft "B-1B" 203 )
( Otm Aircraft "F-14" 309 )
( Otm Aircraft modelTypeId: 302 ) // Default aircraft type
Notes:
1) If typeName isn't given, only the formName will be used.
2) Derived class (OTW unique) can use 'modelTypeId' or add their own IDs
Notes on comparing player types -- isMatchingPlayerType()
1) Derived classes and more specific type should be checked first
(see #2 & #5 below -- we get matches with the base classes and
the more general type names)
2) Form names will also match base class form names
3) Form names are compared first and then the type names are compared
4) It's considered a match if the form names match and no type name as given.
5) For type names, we compare at most the length of our type name ...
(e.g., Test player's "F-16C" would match our "F-16C"
(e.g., Test player's "F-16C" would match our general "F-16" type)
(e.g., Test player's general "F-16" type would not match our "F-16C")
| Eaagles::Simulation::Otm::Otm | ( | ) |
| unsigned int Eaagles::Simulation::Otm::getTypeId | ( | ) | const [inline] |
OTW entity type ID number.
| bool Eaagles::Simulation::Otm::setTypeId | ( | const unsigned int | newType | ) | [virtual] |
Sets the OTW entity type number.
| bool Eaagles::Simulation::Otm::setSlotTypeId | ( | const Basic::LcNumber *const | msg | ) | [virtual] |
Sets the OTW entity type number.
| const Basic::LcIdent* Eaagles::Simulation::Otm::getRefFormName | ( | ) | const [inline] |
Reference form name.
| bool Eaagles::Simulation::Otm::setSlotRefFormName | ( | const Basic::LcIdent *const | msg | ) | [virtual] |
Sets the Reference form name.
| const Basic::LcString* Eaagles::Simulation::Otm::getRefTypeName | ( | ) | const [inline] |
Reference type name.
| bool Eaagles::Simulation::Otm::setSlotRefTypeName | ( | const Basic::LcString *const | msg | ) | [virtual] |
Sets the Reference type name.
| bool Eaagles::Simulation::Otm::isMatchingPlayerType | ( | const Player *const | p | ) | const [virtual] |
True if player's form & type names match our reference form and type names.
SPtr<const Basic::LcIdent> Eaagles::Simulation::Otm::refFormName [private] |
Reference form name.
SPtr<const Basic::LcString> refTypeNam unsigned int Eaagles::Simulation::Otm::typeId [private] |
OTW entity type ID numbere;.
1.5.0