Inheritance diagram for Eaagles::Simulation::TargetData:


Target-specific data for a steerpoint
| Eaagles::Simulation::TargetData::TargetData | ( | ) |
| bool Eaagles::Simulation::TargetData::isEnabled | ( | ) | [inline] |
| bool Eaagles::Simulation::TargetData::isCompleted | ( | ) | [inline] |
| const Basic::LcString* const Eaagles::Simulation::TargetData::getWpnType | ( | ) | [inline] |
| int Eaagles::Simulation::TargetData::getQuantity | ( | ) | [inline] |
| StickType Eaagles::Simulation::TargetData::getStickType | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getStickDistance | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getMaxMissDistance | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getInterval | ( | ) | [inline] |
| bool Eaagles::Simulation::TargetData::getManualAssign | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getArmDelay | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getAngle | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getAzimuth | ( | ) | [inline] |
| LCreal Eaagles::Simulation::TargetData::getVelocity | ( | ) | [inline] |
| void Eaagles::Simulation::TargetData::setEnabled | ( | bool | b | ) | [inline] |
| void Eaagles::Simulation::TargetData::setCompleted | ( | bool | b | ) | [inline] |
| void Eaagles::Simulation::TargetData::setWpnType | ( | const Basic::LcString * | s | ) |
| void Eaagles::Simulation::TargetData::setQuantity | ( | int | q | ) | [inline] |
| void Eaagles::Simulation::TargetData::setStickType | ( | StickType | t | ) | [inline] |
| void Eaagles::Simulation::TargetData::setStickDistance | ( | LCreal | d | ) | [inline] |
| void Eaagles::Simulation::TargetData::setMaxMissDistance | ( | LCreal | d | ) | [inline] |
| void Eaagles::Simulation::TargetData::setInterval | ( | LCreal | t | ) | [inline] |
| void Eaagles::Simulation::TargetData::setManualAssign | ( | bool | b | ) | [inline] |
| void Eaagles::Simulation::TargetData::setArmDelay | ( | LCreal | n | ) | [inline] |
| void Eaagles::Simulation::TargetData::setAngle | ( | LCreal | n | ) | [inline] |
| void Eaagles::Simulation::TargetData::setAzimuth | ( | LCreal | n | ) | [inline] |
| void Eaagles::Simulation::TargetData::setVelocity | ( | LCreal | n | ) | [inline] |
| bool Eaagles::Simulation::TargetData::setSlotEnabled | ( | const Basic::LcBoolean * | b | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotCompleted | ( | const Basic::LcBoolean * | b | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotWpnType | ( | const Basic::LcString * | s | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotQuantity | ( | const Basic::LcInt * | i | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotStickType | ( | const Basic::LcIdent * | s | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotStickDistance | ( | const Basic::LcNumber * | n | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotMaxMissDistance | ( | const Basic::LcNumber * | n | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotInterval | ( | const Basic::LcNumber * | n | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotManualAssign | ( | const Basic::LcBoolean * | b | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotArmDelay | ( | const Basic::LcNumber * | n | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotAngle | ( | const Basic::LcNumber * | n | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotAzimuth | ( | const Basic::LcNumber * | n | ) | [protected] |
| bool Eaagles::Simulation::TargetData::setSlotVelocity | ( | const Basic::LcNumber * | n | ) | [protected] |
bool Eaagles::Simulation::TargetData::enabled [private] |
Target enabled flag.
bool Eaagles::Simulation::TargetData::completed [private] |
Target completed flag.
const Basic::LcString* Eaagles::Simulation::TargetData::wpnType [private] |
Arming delay (0-99.9 sec).
LCreal Eaagles::Simulation::TargetData::angle [private] |
Impact angle (deg).
Azimuth angle (deg).
Impact velocity (ft/sec).
int Eaagles::Simulation::TargetData::quantity [private] |
Number of weapons to release.
Weapon stick option (MIDPOINT, LEADING_EDGE).
Weapon stick length (feet).
Maximum miss distance (feet).
Time between weapon releases (ms).
bool Eaagles::Simulation::TargetData::manualAssign [private] |
Manually assign weapon to target?
1.5.0